Apollo Alpha 14
Combat Box Dynamic Campaign
Me 262 A
Axis
coalition: Axis
Me 262 A
Air K/HR
2.17
Air KD
4.31
Ground K/HR
0.26
Ground KD
0.52
Gunnery Accuracy
5.0
Elo
1500
Rating
391K
Detailed combat results
Gunnery Accuracy
5.0%
Total Aircraft
539
Fighters
61.22% (330)
Attacker
18.0% (97)
Bombers
8.16% (44)
Transport
0% (0)
Bombers (AI)
12.62% (68)
Assisted
46
Bomb/Rocket Accuracy
22.5%
Destroyed ground targets
65
Large-caliber AA guns
3.08% (2)
Medium-caliber AA guns
4.62% (3)
Small-caliber AA guns
1.54% (1)
Medium Ships
1.54% (1)
Static Aircraft
9.23% (6)
Static Vehicles
6.15% (4)
Airfield Objects
41.54% (27)
Industrial Objects
32.31% (21)
Detailed sorties results
Flight Time
10:07:54
Score
110197
Sorties
438
Landed on Airfield
31.74% (139)
in flight
33.11% (145)
Lost aircraft
35.39% (155)
Bailout
10.27% (45)
Dead
21.69% (95)
Captured
6.85% (30)
ditched
0.91% (4)
Plane Durability*
43.82%
Pilot Survivability*
58.96%
Plane Lethality*
95.92%
Plane Lethality (no assists)
53.63%
Pilot Lethality*
70.35%
K/D - Kills per Death
4.31
K/L - Kills per Aircraft Lost
3.48
K/S - Kills per Sortie
1.23
K/H - Kills per Hour of Flight
2.17
GK/D - G.Kills per Death
0.52
GK/L - G.Kills per Aircraft Lost
0.15
GK/S - G.Kills per Sortie
0.15
GK/H - G.Kills per Hour of Flight
0.26
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.). Only weapon configurations which account for at least 5% of deaths are displayed.
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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