Combat Box by Red Flight - Late War Scenarios - NA/EU server
COMBAT BOX
Me 262 A
Axis
coalition: Axis
Me 262 A
Air K/HR
2.21
Air KD
7.0
Ground K/HR
0.0
Ground KD
0.0
Gunnery Accuracy
0.0
Elo
1529
Rating
499K
Detailed combat results
Gunnery Accuracy
0.0%
Total Aircraft
7
Fighters
71.43% (5)
Attacker
14.29% (1)
Bombers
0% (0)
Transport
0% (0)
Fighters (AI)
14.29% (1)
Assisted
1
Bomb/Rocket Accuracy
0.0%
Destroyed ground targets
0
Detailed sorties results
Flight Time
3:09
Score
1256
Sorties
6
Landed on Airfield
0.0% (0)
in flight
50.0% (3)
Lost aircraft
50.0% (3)
Bailout
33.33% (2)
Dead
16.67% (1)
Captured
0.0% (0)
ditched
0.0% (0)
Percent deaths due to accidents
100.0% (1)
Percent aircraft lost due to accidents
33.33% (1)
Offensive ammo breakdown
Average hits per aircraft kill ★
Total Instances
5
Pilot snipes
60.0% (3)
Standard deviation
4.38
Geometric median
4.0
90th percentile
-
Download data
Plane Durability*
0.0%
Pilot Survivability*
66.67%
Plane Lethality*
100.0%
Plane Lethality (no assists)
21.43%
Pilot Lethality*
100.0%
K/D - Kills per Death
7.0
K/L - Kills per Aircraft Lost
2.33
K/S - Kills per Sortie
1.17
K/H - Kills per Hour of Flight
2.21
GK/D - G.Kills per Death
0.0
GK/L - G.Kills per Aircraft Lost
0.0
GK/S - G.Kills per Sortie
0.0
GK/H - G.Kills per Hour of Flight
0.0
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.). Only weapon configurations which account for at least 5% of deaths are displayed.
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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