Apollo Beta 18 "Big Normandy"
Combat Box Dynamic Campaign
=gRiJ=Oto (Escuadron=gRiJ=)
Axis
favorite coalition: Axis
favorite aircraft: Fw 190 A-6
Fw 190 A-6
Streak: 0
number of downed aircraft for the current virtual life
Ground Streak: 0
number of destroyed ground targets for the current virtual life
Aerial victories
52
Best Streak
7
Destroyed on Ground
325
Best Ground Streak
27
Flight Time
50:17
Gunnery Accuracy
6.9
Position in Rating
97
Position Fighter Rating
292
Position Attacker Rating
78
Position Bomber Rating
162
Detailed combat results
Total Aircraft
52
Fighters
43
Attacker
4
Bombers
2
Fighters (AI)
3
Assisted
8
Destroyed ground targets
325
Medium Tanks (AI)
6
Armored vehicles
7
Cars
7
Trucks (AI)
36
Large-caliber AA guns
13
Medium-caliber AA guns
18
Small-caliber AA guns
9
Searchlights
4
Field Artillery
6
Howitzers
12
Rocket Artillery
3
Heavy Ships
2
Medium Ships
5
Light Ships
1
Static Aircraft
23
Static Vehicles
1
Airfield Objects
84
Bridges
4
Industrial Objects
27
Big buildings
5
Medium buildings
30
Small buildings
22
Detailed sorties results
Score
14223
Sorties
173
Lost aircraft
99
Bailout
19
Dead
72
Captured
12
Disco
2
Shotdown Friendly Aircraft
0
Destroyed Friendly Ground Targets
1
Best results
Best Streak
7
Best Ground Streak
27
Best Flight time Streak
2:42
Best Sorties Streak
10
Max Aerial Victories in one sortie
2
Max Destroyed on Ground in one sortie
12
Current life
Aerial victories (Streak)
0
Destroyed on Ground (Streak)
0
Flight Time
0:00
Sorties
0
Lost aircraft
0
Coalitions
Axis
number of sorties: 173
100%
Specialty
Fighter
number of sorties: 159
92%
Attacker
number of sorties: 11
6%
Bomber
number of sorties: 3
2%
W/L - Win/Loss
0.84
Ratio
1.0
Fairplay Index
100%
K/D - Kills per Death
0.62
K/L - Kills per Aircraft Lost
0.53
K/S - Kills per Sortie
0.3
K/H - Kills per Hour of Flight
1.03
GK/D - G.Kills per Death
3.87
GK/L - G.Kills per Aircraft Lost
3.28
GK/S - G.Kills per Sortie
1.88
GK/H - G.Kills per Hour of Flight
6.46
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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