Apollo Alpha XV
Combat Box Dynamic Campaign
P-51D-15
pilot: VBF-12_Stele
Allies
coalition: Allies
P-51D-15
Air K/HR
0.42
Air KD
0.6
Ground K/HR
1.56
Ground KD
2.2
Gunnery Accuracy
2.5
Position in Rating
248
Detailed combat results
Gunnery Accuracy
2.5%
Total Aircraft
3
Fighters
100.0% (3)
Attacker
0% (0)
Bombers
0% (0)
Transport
0% (0)
Assisted
4
Bomb/Rocket Accuracy
37.5%
Destroyed ground targets
11
Large-caliber AA guns
9.09% (1)
Rocket Artillery
9.09% (1)
Static Vehicles
9.09% (1)
Airfield Objects
72.73% (8)
Detailed sorties results
Flight Time
7:04
Score
1215
Sorties
16
Landed on Airfield
25.0% (4)
in flight
18.75% (3)
Lost aircraft
56.25% (9)
Bailout
0.0% (0)
Dead
31.25% (5)
Captured
0.0% (0)
ditched
12.5% (2)
Best results
Current air kill streak
0
Current ground kill streak
0
Current score streak
0
Plane Durability*
25.0%
Pilot Survivability*
58.33%
Plane Lethality*
80.95%
Plane Lethality (no assists)
14.29%
Pilot Lethality*
61.9%
K/D - Kills per Death
0.6
K/L - Kills per Aircraft Lost
0.33
K/S - Kills per Sortie
0.19
K/H - Kills per Hour of Flight
0.42
GK/D - G.Kills per Death
2.2
GK/L - G.Kills per Aircraft Lost
0.69
GK/S - G.Kills per Sortie
0.69
GK/H - G.Kills per Hour of Flight
1.56
Due to technical reasons, kills from your turret gunners are not counted towards the killboard. Plane and pilot lethality are also affected.
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.).
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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