Apollo Alpha XV
Combat Box Dynamic Campaign
P-51D-15
pilot: 24-7painal
Allies
coalition: Allies
P-51D-15
Air K/HR
2.2
Air KD
5.0
Ground K/HR
0.66
Ground KD
1.5
Gunnery Accuracy
7.2
Position in Rating
146
Detailed combat results
Gunnery Accuracy
7.2%
Total Aircraft
10
Fighters
100.0% (10)
Attacker
0% (0)
Bombers
0% (0)
Transport
0% (0)
Assisted
1
Bomb/Rocket Accuracy
0.0%
Destroyed ground targets
3
Static Aircraft
100.0% (3)
Detailed sorties results
Flight Time
4:32
Score
999
Sorties
12
Landed on Airfield
25.0% (3)
in flight
16.67% (2)
Lost aircraft
50.0% (6)
Bailout
25.0% (3)
Dead
8.33% (1)
Captured
8.33% (1)
ditched
25.0% (3)
Percent aircraft lost due to accidents
33.33% (2)
Best results
Best air kill streak
8
Best Ground streak
3
Best score streak
934
Current air kill streak
0
Current ground kill streak
0
Current score streak
10
Plane Durability*
0.0%
Pilot Survivability*
66.67%
Plane Lethality*
86.67%
Plane Lethality (no assists)
33.33%
Pilot Lethality*
53.33%
K/D - Kills per Death
5.0
K/L - Kills per Aircraft Lost
1.67
K/S - Kills per Sortie
0.83
K/H - Kills per Hour of Flight
2.2
GK/D - G.Kills per Death
1.5
GK/L - G.Kills per Aircraft Lost
0.25
GK/S - G.Kills per Sortie
0.25
GK/H - G.Kills per Hour of Flight
0.66
Due to technical reasons, kills from your turret gunners are not counted towards the killboard. Plane and pilot lethality are also affected.
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.).
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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