Apollo Alpha XV
Combat Box Dynamic Campaign
Tempest Mk.V ser.2
pilot: =[W-H]=Lucas_P
Allies
coalition: Allies
Tempest Mk.V ser.2
Air K/HR
2.41
Air KD
2.67
Ground K/HR
0.0
Ground KD
0.0
Gunnery Accuracy
6.6
Position in Rating
61
Detailed combat results
Gunnery Accuracy
6.6%
Total Aircraft
8
Fighters
87.5% (7)
Attacker
12.5% (1)
Bombers
0% (0)
Transport
0% (0)
Assisted
1
Bomb/Rocket Accuracy
0.0%
Destroyed ground targets
0
Detailed sorties results
Flight Time
3:18
Score
1502
Sorties
8
Landed on Airfield
37.5% (3)
in flight
0.0% (0)
Lost aircraft
62.5% (5)
Bailout
12.5% (1)
Dead
25.0% (2)
Captured
12.5% (1)
ditched
37.5% (3)
Percent aircraft lost due to accidents
40.0% (2)
Best results
Best air kill streak
5
Best score streak
1017
Current air kill streak
5
Current ground kill streak
0
Current score streak
1017
Plane Durability*
16.67%
Pilot Survivability*
66.67%
Plane Lethality*
89.47%
Plane Lethality (no assists)
42.11%
Pilot Lethality*
57.89%
K/D - Kills per Death
2.67
K/L - Kills per Aircraft Lost
1.6
K/S - Kills per Sortie
1.0
K/H - Kills per Hour of Flight
2.41
GK/D - G.Kills per Death
0.0
GK/L - G.Kills per Aircraft Lost
0.0
GK/S - G.Kills per Sortie
0.0
GK/H - G.Kills per Hour of Flight
0.0
Due to technical reasons, kills from your turret gunners are not counted towards the killboard. Plane and pilot lethality are also affected.
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.).
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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