Apollo Alpha XV
Combat Box Dynamic Campaign
P-38J-25
pilot: kodam
Allies
coalition: Allies
P-38J-25
Air K/HR
1.3
Air KD
0.43
Ground K/HR
9.99
Ground KD
3.29
Gunnery Accuracy
2.7
Position in Rating
126
Detailed combat results
Gunnery Accuracy
2.7%
Total Aircraft
3
Fighters
33.33% (1)
Attacker
66.67% (2)
Bombers
0% (0)
Transport
0% (0)
Assisted
2
Bomb/Rocket Accuracy
19.6%
Destroyed ground targets
23
Large-caliber AA guns
17.39% (4)
Medium-caliber AA guns
8.7% (2)
Small-caliber AA guns
8.7% (2)
Airfield Objects
65.22% (15)
Detailed sorties results
Flight Time
2:18
Score
1093
Sorties
8
Landed on Airfield
25.0% (2)
in flight
12.5% (1)
Lost aircraft
62.5% (5)
Bailout
12.5% (1)
Dead
37.5% (3)
Captured
50.0% (4)
ditched
50.0% (4)
Best results
Current air kill streak
0
Current ground kill streak
0
Current score streak
0
Plane Durability*
16.67%
Pilot Survivability*
16.67%
Plane Lethality*
80.0%
Plane Lethality (no assists)
30.0%
Pilot Lethality*
70.0%
K/D - Kills per Death
0.43
K/L - Kills per Aircraft Lost
0.6
K/S - Kills per Sortie
0.38
K/H - Kills per Hour of Flight
1.3
GK/D - G.Kills per Death
3.29
GK/L - G.Kills per Aircraft Lost
2.88
GK/S - G.Kills per Sortie
2.88
GK/H - G.Kills per Hour of Flight
9.99
Due to technical reasons, kills from your turret gunners are not counted towards the killboard. Plane and pilot lethality are also affected.
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.).
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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