Apollo Alpha XVe
Combat Box Dynamic Campaign
P-47D-22
pilot: Birdman
Allies
coalition: Allies
P-47D-22
Air K/HR
1.65
Air KD
2.0
Ground K/HR
0.29
Ground KD
0.35
Gunnery Accuracy
2.6
Position in Rating
31
Detailed combat results
Gunnery Accuracy
2.6%
Total Aircraft
34
Fighters
79.41% (27)
Attacker
8.82% (3)
Bombers
8.82% (3)
Transport
0% (0)
Attacker (AI)
2.94% (1)
Assisted
4
Bomb/Rocket Accuracy
0.0%
Destroyed ground targets
6
Large-caliber AA guns
16.67% (1)
Static Vehicles
16.67% (1)
Airfield Objects
66.67% (4)
Detailed sorties results
Flight Time
20:36
Score
7154
Sorties
50
Landed on Airfield
28.0% (14)
in flight
6.0% (3)
Lost aircraft
66.0% (33)
Bailout
28.0% (14)
Dead
32.0% (16)
Captured
2.0% (1)
ditched
32.0% (16)
Best results
Current air kill streak
0
Current ground kill streak
0
Current score streak
0
Plane Durability*
13.16%
Pilot Survivability*
57.89%
Plane Lethality*
86.02%
Plane Lethality (no assists)
36.56%
Pilot Lethality*
55.91%
K/D - Kills per Death
2.0
K/L - Kills per Aircraft Lost
1.03
K/S - Kills per Sortie
0.68
K/H - Kills per Hour of Flight
1.65
GK/D - G.Kills per Death
0.35
GK/L - G.Kills per Aircraft Lost
0.12
GK/S - G.Kills per Sortie
0.12
GK/H - G.Kills per Hour of Flight
0.29
Due to technical reasons, kills from your turret gunners are not counted towards the killboard. Plane and pilot lethality are also affected.
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.).
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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