Apollo Alpha XV
Combat Box Dynamic Campaign
Ju 88 A-4
pilot: JG300_Hornisze
Axis
coalition: Axis
Ju 88 A-4
Air K/HR
0.0
Air KD
0.0
Ground K/HR
14.36
Ground KD
24.0
Gunnery Accuracy
0.0
Position in Rating
16
Detailed combat results
Gunnery Accuracy
0.0%
Total Aircraft
0
Fighters
0% (0)
Attacker
0% (0)
Bombers
0% (0)
Transport
0% (0)
Assisted
0
Bomb/Rocket Accuracy
9.7%
Destroyed ground targets
24
Static Aircraft
12.5% (3)
Static Vehicles
16.67% (4)
Airfield Objects
25.0% (6)
Bridges
12.5% (3)
Industrial Objects
12.5% (3)
Detailed sorties results
Flight Time
1:40
Score
423
Sorties
6
Landed on Airfield
50.0% (3)
in flight
16.67% (1)
Lost aircraft
33.33% (2)
Bailout
33.33% (2)
Dead
0.0% (0)
Captured
0.0% (0)
ditched
33.33% (2)
Best results
Current air kill streak
0
Current ground kill streak
0
Current score streak
0
Plane Durability*
100.0%
Pilot Survivability*
100.0%
Plane Lethality*
0.0%
Plane Lethality (no assists)
0.0%
Pilot Lethality*
0.0%
K/D - Kills per Death
0.0
K/L - Kills per Aircraft Lost
0.0
K/S - Kills per Sortie
0.0
K/H - Kills per Hour of Flight
0.0
GK/D - G.Kills per Death
24.0
GK/L - G.Kills per Aircraft Lost
4.0
GK/S - G.Kills per Sortie
4.0
GK/H - G.Kills per Hour of Flight
14.36
Due to technical reasons, kills from your turret gunners are not counted towards the killboard. Plane and pilot lethality are also affected.
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.).
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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