Apollo Alpha XV
Combat Box Dynamic Campaign
A-20B
pilot: Guznik
Allies
coalition: Allies
A-20B
Air K/HR
0.81
Air KD
0.8
Ground K/HR
11.35
Ground KD
11.2
Gunnery Accuracy
4.7
Position in Rating
26
Detailed combat results
Gunnery Accuracy
4.7%
Total Aircraft
4
Fighters
100.0% (4)
Attacker
0% (0)
Bombers
0% (0)
Transport
0% (0)
Assisted
0
Bomb/Rocket Accuracy
21.9%
Destroyed ground targets
56
Light Tanks (AI)
5.36% (3)
Medium-caliber AA guns
1.79% (1)
Static Aircraft
12.5% (7)
Static Vehicles
14.29% (8)
Airfield Objects
66.07% (37)
Detailed sorties results
Flight Time
4:56
Score
2106
Sorties
14
Landed on Airfield
35.71% (5)
in flight
7.14% (1)
Lost aircraft
57.14% (8)
Bailout
14.29% (2)
Dead
21.43% (3)
Captured
14.29% (2)
ditched
21.43% (3)
Best results
Current air kill streak
0
Current ground kill streak
0
Current score streak
0
Plane Durability*
11.11%
Pilot Survivability*
66.67%
Plane Lethality*
0.0%
Plane Lethality (no assists)
400.0%
Pilot Lethality*
0.0%
K/D - Kills per Death
0.8
K/L - Kills per Aircraft Lost
0.5
K/S - Kills per Sortie
0.29
K/H - Kills per Hour of Flight
0.81
GK/D - G.Kills per Death
11.2
GK/L - G.Kills per Aircraft Lost
4.0
GK/S - G.Kills per Sortie
4.0
GK/H - G.Kills per Hour of Flight
11.35
Due to technical reasons, kills from your turret gunners are not counted towards the killboard. Plane and pilot lethality are also affected.
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.).
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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