Apollo Alpha XVe
Combat Box Dynamic Campaign
Spitfire Mk.IXe
pilot: =ABr=BR_Busato
Allies
coalition: Allies
Spitfire Mk.IXe
Air K/HR
1.01
Air KD
1.0
Ground K/HR
1.18
Ground KD
1.17
Gunnery Accuracy
4.5
Position in Rating
203
Detailed combat results
Gunnery Accuracy
4.5%
Total Aircraft
6
Fighters
50.0% (3)
Attacker
0% (0)
Bombers
33.33% (2)
Transport
0% (0)
Attacker (AI)
16.67% (1)
Assisted
1
Bomb/Rocket Accuracy
25.0%
Destroyed ground targets
7
Medium-caliber AA guns
14.29% (1)
Static Vehicles
42.86% (3)
Airfield Objects
42.86% (3)
Detailed sorties results
Flight Time
5:56
Score
1489
Sorties
19
Landed on Airfield
31.58% (6)
in flight
15.79% (3)
Lost aircraft
52.63% (10)
Bailout
10.53% (2)
Dead
31.58% (6)
Captured
0.0% (0)
ditched
26.32% (5)
Best results
Current air kill streak
0
Current ground kill streak
0
Current score streak
0
Plane Durability*
37.5%
Pilot Survivability*
62.5%
Plane Lethality*
72.22%
Plane Lethality (no assists)
33.33%
Pilot Lethality*
44.44%
K/D - Kills per Death
1.0
K/L - Kills per Aircraft Lost
0.6
K/S - Kills per Sortie
0.32
K/H - Kills per Hour of Flight
1.01
GK/D - G.Kills per Death
1.17
GK/L - G.Kills per Aircraft Lost
0.37
GK/S - G.Kills per Sortie
0.37
GK/H - G.Kills per Hour of Flight
1.18
Due to technical reasons, kills from your turret gunners are not counted towards the killboard. Plane and pilot lethality are also affected.
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.).
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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