Apollo Beta 18 "Big Normandy"
Combat Box Dynamic Campaign
Sortie: 24.06.2022 - 20:10 Landed
pilot: =[W-H]=Lucas_P
Back to sorties list
20:10:31
respawn
20:12:52
takeoff
20:27:12
damaged - 0.5%
3 X .50 BMG, 2 X Hispano (AP)
Bf 109 G-4
20:27:12
damaged - 0.1%
Bf 109 G-4
20:27:51
damaged - 0.7%
2 X .50 BMG, Hispano (AP), Hispano (HE)
Bf 110 G-2
20:27:51
damaged - 0.1%
Bf 110 G-2
20:29:05
damaged - 0.7%
5 X .50 BMG, 2 X Hispano (HE)
Bf 109 G-4
20:29:06
damaged - 0.1%
Bf 109 G-4
20:29:06
damaged - 5.6%
.50 BMG, 2 X Hispano (AP)
Bf 109 G-4
20:29:06
damaged - 0.8%
Bf 109 G-4
20:29:06
damaged - 0.1%
Bf 109 G-4
20:29:06
damaged - 0.1%
.50 BMG
Bf 109 G-4
20:29:06
damaged - 0.4%
.50 BMG, 2 X Hispano (AP), Hispano (HE)
Bf 109 G-4
20:29:06
damaged - 0.1%
Bf 109 G-4
20:29:14
SHOTDOWN
Bf 109 G-4
20:29:14
damaged - 92.0%
2 X .50 BMG, Hispano (AP)
Bf 109 G-4
20:29:14
wounded - 100.0%
Bf 109 G-4
20:29:14
KILLED
Bf 109 G-4
20:29:54
damaged - 0.1%
2 X .50 BMG
Bf 110 G-2
20:29:54
damaged - 0.1%
3 X .50 BMG, Hispano (AP)
Bf 110 G-2
20:29:57
damaged - 0.1%
.50 BMG
Bf 110 G-2
20:29:58
damaged - 0.8%
7 X .50 BMG, 2 X Hispano (AP), 2 X Hispano (HE)
Bf 110 G-2
20:29:58
damaged - 0.2%
Bf 110 G-2
20:29:58
damaged - 0.4%
Bf 110 G-2
20:29:58
wounded - 48.7%
Bf 110 G-2
20:29:58
damaged - 4.2%
Bf 110 G-2
20:29:59
damaged - 0.4%
Bf 110 G-2
20:29:59
wounded - 100.0%
AI
Aircraft gunner
20:29:59
damaged - 0.2%
Bf 110 G-2
20:29:59
damaged - 2.1%
Bf 110 G-2
20:29:59
KILLED
AI
Aircraft gunner
20:30:01
damaged - 1.9%
2 X Hispano (HE)
Bf 110 G-2
20:30:01
damaged - 0.2%
Bf 110 G-2
20:30:02
damaged - 0.4%
2 X .50 BMG, 2 X Hispano (HE)
Bf 110 G-2
20:30:02
damaged - 0.3%
.50 BMG
Bf 110 G-2
20:30:03
damaged - 0.2%
Bf 110 G-2
20:30:03
damaged - 0.7%
3 X .50 BMG
Bf 110 G-2
20:30:03
damaged - 0.1%
3 X .50 BMG
Bf 110 G-2
20:30:05
damaged - 0.3%
4 X .50 BMG
Bf 110 G-2
20:30:05
damaged - 87.2%
.50 BMG
Bf 110 G-2
20:30:05
SHOTDOWN
Bf 110 G-2
20:30:05
wounded - 51.3%
Bf 110 G-2
20:30:05
KILLED
Bf 110 G-2
20:30:16
DESTROYED
AI
Bf 110 G-2 turret
20:43:09
landed
20:43:22
end
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.