Apollo 21 "Big Normandy"
Combat Box Dynamic Campaign
Sortie: 16.12.2023 - 01:10 Landed
pilot: SCG_LONESTAR_TEX
Back to sorties list
01:10:56
respawn
01:14:28
takeoff
01:24:58
damaged - 0.1%
airfield ammo dump
01:24:58
damaged - 0.2%
airfield ammo dump
01:24:58
damaged - 0.2%
airfield ammo dump
01:24:58
damaged - 0.3%
airfield ammo dump
01:24:58
damaged - 0.1%
airfield ammo dump
01:24:58
damaged - 0.3%
airfield ammo dump
01:24:58
damaged - 0.1%
airfield ammo dump
01:24:58
damaged - 0.1%
airfield ammo dump
01:24:58
damaged - 3.0%
airfield ammo dump
01:24:58
damaged - 0.4%
airfield ammo dump
01:24:58
damaged - 9.6%
airfield ammo dump
01:24:58
damaged - 0.1%
airfield ammo dump
01:24:58
damaged - 0.3%
airfield ammo dump
01:24:58
damaged - 10.6%
airfield ammo dump
01:24:58
damaged - 0.6%
airfield ammo dump
01:24:58
damaged - 18.3%
airfield ammo dump
01:24:58
damaged - 0.2%
airfield ammo dump
01:24:58
damaged - 0.4%
airfield ammo dump
01:24:58
damaged - 22.5%
airfield ammo dump
01:24:58
damaged - 3.6%
airfield ammo dump
01:24:58
damaged - 0.4%
airfield ammo dump
01:24:58
damaged - 4.5%
airfield ammo dump
01:24:58
damaged - 17.4%
airfield ammo dump
01:24:59
damaged - 71.4%
airfield ammo dump
01:24:59
DESTROYED
airfield ammo dump
01:24:59
damaged - 63.5%
airfield ammo dump
01:24:59
DESTROYED
airfield ammo dump
01:25:59
damaged - 55.3%
3 X SC 500
factory
01:25:59
DESTROYED
factory
01:26:01
damaged - 1.2%
AI
static_bedford_qlc
01:26:01
damaged - 0.6%
AI
static_bedford_qlc
01:26:01
damaged - 1.0%
SC 500
fuel storage
01:26:01
damaged - 3.8%
fuel storage
01:26:01
damaged - 0.1%
af_barracksround2
01:26:01
damaged - 0.1%
af_barracksround2
01:26:01
damaged - 0.2%
af_barracksround2
01:26:01
damaged - 0.1%
af_barracksround2
01:26:01
damaged - 0.2%
af_barracksround2
01:26:01
damaged - 20.7%
hangar
01:26:02
damaged - 100.0%
fuel storage
01:26:02
DESTROYED
fuel storage
01:26:02
damaged - 100.0%
fuel storage
01:26:02
DESTROYED
fuel storage
01:26:02
damaged - 100.0%
fuel storage
01:26:02
DESTROYED
fuel storage
01:33:58
landed
01:34:19
end
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.