Apollo Beta 18 "Big Normandy"
Combat Box Dynamic Campaign
Sortie: 11.05.2024 - 12:22 Landed
pilot: =TBAS=Diesel99
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12:22:04
respawn
12:24:30
takeoff
12:36:27
damaged - 35.1%
2 X MG 131 (HE)
AI
BM-13 MRLS
12:36:27
damaged - 32.2%
2 X MG 131 (AP), 2 X MG 131 (HE), 2 X MG 151/20 (HE), MK 108 (HE)
AI
BM-13 MRLS
12:36:27
damaged - 32.6%
2 X MG 131 (HE), MG 151/20 (AP), 2 X MG 151/20 (HE), MK 108 (HE)
AI
BM-13 MRLS
12:36:27
DESTROYED
AI
BM-13 MRLS
12:36:27
damaged - 12.9%
2 X MG 131 (AP), 2 X MG 131 (HE), 3 X MG 151/20 (AP), MK 108 (HE)
AI
Gunboat 1124 MRLS
12:36:27
damaged - 11.9%
2 X MG 131 (HE), 2 X MG 151/20 (HE), MK 108 (HE)
AI
Gunboat 1124 MRLS
12:36:27
DESTROYED
AI
Gunboat 1124 MRLS
12:36:58
damaged - 66.0%
4 X MG 151/20 (AP)
AI
BM-13 MRLS
12:36:58
damaged - 0.3%
2 X MG 131 (HE)
AI
Gunboat 1124 MRLS
12:36:58
damaged - 18.0%
AI
BM-13 MRLS
12:36:58
damaged - 16.0%
AI
BM-13 MRLS
12:36:58
DESTROYED
AI
BM-13 MRLS
12:36:58
damaged - 13.6%
2 X MG 131 (AP), MG 131 (HE), MG 151/20 (HE), MK 108 (HE)
AI
Gunboat 1124 MRLS
12:36:58
damaged - 11.3%
4 X MG 131 (AP), 6 X MG 131 (HE), 3 X MG 151/20 (AP), 4 X MG 151/20 (HE), 2 X MK 108 (HE)
AI
Gunboat 1124 MRLS
12:36:58
damaged - 2.6%
MG 131 (HE), MG 151/20 (AP), MK 108 (HE)
AI
Gunboat 1124 MRLS
12:36:58
damaged - 9.9%
MK 108 (HE)
AI
Gunboat 1124 MRLS
12:36:59
damaged - 26.9%
2 X MG 151/20 (AP)
AI
DShK twin machinegun
12:36:59
damaged - 11.5%
2 X MG 131 (AP), 2 X MG 131 (HE), MG 151/20 (HE), MK 108 (HE)
AI
Gunboat 1124 MRLS
12:36:59
damaged - 11.8%
3 X MG 131 (HE), 3 X MG 151/20 (AP), 2 X MG 151/20 (HE), MK 108 (HE)
AI
Gunboat 1124 MRLS
12:36:59
damaged - 38.9%
2 X MG 131 (AP), 3 X MG 131 (HE), 2 X MG 151/20 (AP), 2 X MG 151/20 (HE), 2 X MK 108 (HE)
AI
Gunboat 1124 MRLS
12:36:59
DESTROYED
AI
Gunboat 1124 MRLS
12:43:40
damaged - 0.1%
MG 131 (HE), MG 151/20 (AP)
AI
Spitfire Mk.VB
12:43:40
damaged - 1.2%
AI
Spitfire Mk.VB
12:43:40
damaged - 0.2%
AI
Spitfire Mk.VB
12:43:41
damaged - 1.4%
MG 151/20 (HE)
AI
Spitfire Mk.VB
12:43:41
damaged - 0.2%
AI
Spitfire Mk.VB
12:54:31
landed
12:54:44
end
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.