Combat Box by Red Flight - Late War Scenarios - NA/EU server
COMBAT BOX
Sortie: 11.08.2024 - 04:28 Landed
pilot: =TLP=batmacumba
Back to sorties list
04:28:04
respawn
04:30:19
takeoff
04:36:53
damaged - 100.0%
3 X SC500_LATE
factory
04:36:53
DESTROYED
factory
04:48:39
was damaged - 0.2%
2 X .50 BMG
P-51D-15
04:48:40
was damaged - 0.7%
.50 BMG
P-51D-15
04:48:40
was damaged - 0.1%
P-51D-15
04:48:42
was damaged - 0.1%
.50 BMG
P-51D-15
04:48:53
was damaged - 0.2%
.50 BMG
P-51D-15
04:50:37
damaged - 0.1%
MG 131 (HE)
P-51D-15
04:50:37
damaged - 0.2%
MG 131 (AP)
P-51D-15
04:50:37
damaged - 0.2%
P-51D-15
04:50:37
damaged - 0.6%
P-51D-15
04:50:37
damaged - 0.1%
P-51D-15
04:50:37
damaged - 0.5%
MG 131 (HE)
P-51D-15
04:50:37
damaged - 0.3%
P-51D-15
04:50:37
damaged - 0.6%
P-51D-15
04:50:37
damaged - 0.1%
P-51D-15
04:50:37
damaged - 3.8%
P-51D-15
04:50:37
damaged - 0.5%
P-51D-15
04:50:37
damaged - 0.1%
P-51D-15
04:50:38
damaged - 0.1%
2 X MG 131 (HE), MG 151/20 (AP), MG 151/20 (HE)
P-51D-15
04:50:38
damaged - 0.1%
MG 131 (AP), MG 151/20 (HE)
P-51D-15
04:50:38
damaged - 0.1%
MG 131 (AP)
P-51D-15
04:50:38
damaged - 2.6%
2 X MG 151/20 (HE)
P-51D-15
04:50:38
damaged - 0.4%
P-51D-15
04:50:38
damaged - 0.5%
MG 131 (HE)
P-51D-15
04:50:38
damaged - 0.1%
P-51D-15
04:50:38
damaged - 1.6%
MG 131 (HE)
P-51D-15
04:50:38
damaged - 0.2%
P-51D-15
04:50:38
damaged - 0.9%
2 X MG 131 (HE), 2 X MG 151/20 (AP)
P-51D-15
04:50:38
damaged - 0.1%
P-51D-15
04:50:38
damaged - 0.5%
2 X MG 131 (AP), 2 X MG 131 (HE), 2 X MG 151/20 (HE)
P-51D-15
04:50:38
wounded - 21.7%
P-51D-15
04:50:38
damaged - 3.0%
MG 151/20 (HE)
P-51D-15
04:50:38
damaged - 1.5%
P-51D-15
04:50:38
damaged - 0.2%
P-51D-15
04:50:38
damaged - 0.6%
P-51D-15
04:50:38
damaged - 0.1%
P-51D-15
04:50:41
SHOTDOWN
P-51D-15
04:50:57
wounded - 15.1%
4 X MG 131 (AP), 2 X MG 131 (HE), 2 X MG 151/20 (HE)
P-51D-15
04:50:57
wounded - 17.0%
2 X MG 131 (HE), 2 X MG 151/20 (AP)
P-51D-15
04:50:58
wounded - 18.1%
4 X MG 131 (HE), 2 X MG 151/20 (AP)
P-51D-15
04:50:58
KILLED
P-51D-15
04:54:19
landed
04:54:33
end
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.