Combat Box by Red Flight - Late War Scenarios - NA/EU server
COMBAT BOX
He 111 H-6
Axis
coalition: Axis
He 111 H-6
Air K/HR
0.4
Air KD
0.14
Ground K/HR
1.99
Ground KD
0.71
Gunnery Accuracy
0.8
Elo
1450
Rating
2602
Detailed combat results
Gunnery Accuracy
0.8%
Total Aircraft
3
Fighters
100.0% (3)
Attacker
0% (0)
Bombers
0% (0)
Transport
0% (0)
Assisted
0
Bomb/Rocket Accuracy
44.8%
Destroyed ground targets
15
Small-caliber AA guns
6.67% (1)
Airfield Objects
26.67% (4)
Bridges
6.67% (1)
Industrial Objects
60.0% (9)
Detailed sorties results
Flight Time
7:32
Score
642
Sorties
22
Landed on Airfield
13.64% (3)
in flight
13.64% (3)
Lost aircraft
72.73% (16)
Bailout
4.55% (1)
Dead
63.64% (14)
Captured
31.82% (7)
ditched
9.09% (2)
Percent deaths to AA
4.76% (1)
Percent deaths due to accidents
4.76% (1)
Percent aircraft lost to AA
6.25% (1)
Percent aircraft lost due to accidents
6.25% (1)
Plane Durability*
15.79%
Pilot Survivability*
21.05%
Plane Lethality*
41.67%
Plane Lethality (no assists)
12.5%
Pilot Lethality*
33.33%
K/D - Kills per Death
0.14
K/L - Kills per Aircraft Lost
0.19
K/S - Kills per Sortie
0.14
K/H - Kills per Hour of Flight
0.4
GK/D - G.Kills per Death
0.71
GK/L - G.Kills per Aircraft Lost
0.68
GK/S - G.Kills per Sortie
0.68
GK/H - G.Kills per Hour of Flight
1.99
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.). Only weapon configurations which account for at least 5% of deaths are displayed.
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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