Combat Box by Red Flight - Late War Scenarios - NA/EU server
COMBAT BOX
Spitfire Mk.IXe
pilot: Lore
Allies
coalition: Allies
Spitfire Mk.IXe
Air K/HR
0.8
Air KD
0.6
Ground K/HR
0.92
Ground KD
0.7
Gunnery Accuracy
4.7
Position in Rating
30
Detailed combat results
Gunnery Accuracy
4.7%
Total Aircraft
32
Fighters
68.75% (22)
Attacker
18.75% (6)
Bombers
12.5% (4)
Transport
0% (0)
Assisted
6
Bomb/Rocket Accuracy
10.5%
Destroyed ground targets
37
Large-caliber AA guns
18.92% (7)
Medium-caliber AA guns
5.41% (2)
Small-caliber AA guns
8.11% (3)
Light Ships
5.41% (2)
Static Aircraft
21.62% (8)
Static Vehicles
5.41% (2)
Airfield Objects
29.73% (11)
Detailed sorties results
Flight Time
1:16:04
Score
7750
Sorties
99
Landed on Airfield
25.25% (25)
in flight
15.15% (15)
Lost aircraft
59.6% (59)
Bailout
20.2% (20)
Dead
41.41% (41)
Captured
12.12% (12)
ditched
36.36% (36)
Percent deaths due to accidents
16.98% (9)
Percent aircraft lost due to accidents
20.34% (12)
Best results
Best air kill streak
3
Best Ground streak
7
Best score streak
900
Current air kill streak
2
Current ground kill streak
0
Current score streak
490
Offensive ammo breakdown
Average hits per aircraft kill ★
Total Instances
1
Pilot snipes
0.0% (0)
Standard deviation
-
Geometric median
2.0 | 1.0
90th percentile
-
Total Instances
14
Pilot snipes
42.86% (6)
Standard deviation
3.03 | 3.85 | 22.56
Geometric median
1.31 | 2.37 | 4.45
90th percentile
3.08 | 4.85 | 26.38
Defensive ammo breakdown
Average hits per aircraft lost ⛤
Total instances
1
Pilot snipes
100.0% (1)
Standard deviation
-
Geometric median
8.0
90th percentile
-
Total instances
1
Pilot snipes
0.0% (0)
Standard deviation
-
Geometric median
0.0 | 3.0
90th percentile
-
Total instances
3
Pilot snipes
33.33% (1)
Standard deviation
1.0
Geometric median
2.0
90th percentile
-
Total instances
8
Pilot snipes
12.5% (1)
Standard deviation
2.12 | 2.98 | 2.23 | 3.69
Geometric median
2.53 | 2.85 | 4.17 | 7.35
90th percentile
-
Total instances
5
Pilot snipes
80.0% (4)
Standard deviation
0.0 | 1.79 | 0.89
Geometric median
0.0 | 1.0 | 2.0
90th percentile
-
Total instances
3
Pilot snipes
100.0% (3)
Standard deviation
3.46 | 5.2 | 3.21
Geometric median
2.05 | 5.07 | 3.94
90th percentile
-
Total instances
1
Pilot snipes
0.0% (0)
Standard deviation
-
Geometric median
0.0 | 2.0 | 1.0 | 2.0
90th percentile
-
Total instances
1
Pilot snipes
0.0% (0)
Standard deviation
-
Geometric median
25.0
90th percentile
-
Total instances
1
Pilot snipes
0.0% (0)
Standard deviation
-
Geometric median
1.0
90th percentile
-
Total instances
2
Pilot snipes
50.0% (1)
Standard deviation
0.0 | 0.71
Geometric median
1.0 | 1.5
90th percentile
-
Total instances
3
Pilot snipes
66.67% (2)
Standard deviation
3.46 | 2.08 | 5.51
Geometric median
2.0 | 2.0 | 7.0
90th percentile
-
Total instances
1
Pilot snipes
0.0% (0)
Standard deviation
-
Geometric median
1.0 | 1.0
90th percentile
-
Plane Durability*
47.79%
Pilot Survivability*
61.95%
Plane Lethality*
96.25%
Plane Lethality (no assists)
40.0%
Pilot Lethality*
68.75%
K/D - Kills per Death
0.6
K/L - Kills per Aircraft Lost
0.54
K/S - Kills per Sortie
0.32
K/H - Kills per Hour of Flight
0.8
GK/D - G.Kills per Death
0.7
GK/L - G.Kills per Aircraft Lost
0.37
GK/S - G.Kills per Sortie
0.37
GK/H - G.Kills per Hour of Flight
0.92
Due to technical reasons, kills from your turret gunners are not counted towards the killboard. Plane and pilot lethality are also affected.
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.).
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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