Combat Box by Red Flight - Late War Scenarios - NA/EU server
COMBAT BOX
Sortie: 23.06.2023 - 22:31 Landed
pilot: MiGCap
Back to sorties list
22:31:04
respawn
22:37:54
takeoff
22:50:35
damaged - 0.1%
dugout
22:50:35
damaged - 0.1%
dugout
22:50:35
damaged - 1.2%
dugout
22:50:35
damaged - 1.4%
dugout
22:50:35
damaged - 0.4%
dugout
22:50:57
damaged - 0.1%
dugout
22:50:57
damaged - 0.1%
dugout
22:50:58
damaged - 0.1%
dugout
22:51:17
was damaged - 0.2%
2 X .50 BMG
AI
M2.50 AA machinegun
22:51:17
was damaged - 0.2%
AI
M2.50 AA machinegun
22:52:02
damaged - 26.9%
AI
M2.50 AA machinegun
22:52:02
damaged - 8.8%
AI
M2.50 AA machinegun
22:52:02
damaged - 46.0%
AI
M2.50 AA machinegun
22:52:47
damaged - 0.1%
bridge
22:52:48
damaged - 0.1%
bridge
22:52:48
damaged - 0.1%
bridge
22:52:48
damaged - 0.1%
bridge
22:53:10
was damaged - 1.5%
AI
M1A1 90 mm Gun
22:53:10
was damaged - 0.2%
AI
M1A1 90 mm Gun
22:53:37
damaged - 96.7%
MG 151/20 (AP)
AI
BM-13 MRLS
22:53:37
damaged - 3.3%
AI
BM-13 MRLS
22:53:37
DESTROYED
AI
BM-13 MRLS
22:53:53
was damaged - 0.1%
2 X .50 BMG
AI
M2.50 AA machinegun
22:53:53
was damaged - 0.1%
AI
M2.50 AA machinegun
22:54:01
was damaged - 0.4%
AI
M1A1 90 mm Gun
22:54:01
was damaged - 0.1%
AI
M1A1 90 mm Gun
22:54:21
damaged - 33.8%
AI
BM-13 MRLS
22:54:22
damaged - 0.4%
2 X MG 151/20 (HE)
dugout
22:54:22
damaged - 0.6%
dugout
22:54:23
damaged - 0.5%
2 X MG 131 (HE), 2 X MG 151/20 (HE)
dugout
22:54:23
damaged - 0.1%
dugout
22:54:41
was damaged - 1.1%
AI
M1A1 90 mm Gun
22:54:41
was damaged - 0.1%
AI
M1A1 90 mm Gun
22:55:26
was damaged - 0.1%
.50 BMG
AI
M2.50 AA machinegun
22:56:02
was damaged - 0.9%
3 X .50 BMG, Hispano (HE)
Spitfire Mk.IXe
22:56:02
was damaged - 0.1%
Spitfire Mk.IXe
22:56:02
was damaged - 2.6%
Spitfire Mk.IXe
22:56:02
was damaged - 0.3%
Spitfire Mk.IXe
22:56:04
was damaged - 0.1%
3 X .50 BMG, Hispano (AP), 2 X Hispano (HE)
Spitfire Mk.IXe
22:56:04
was damaged - 3.1%
Spitfire Mk.IXe
22:56:04
was damaged - 0.4%
Spitfire Mk.IXe
22:56:04
was damaged - 0.1%
Spitfire Mk.IXe
23:04:06
landed
23:04:33
end
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.