Combat Box by Red Flight - Late War Scenarios - NA/EU server
COMBAT BOX
P-47D-28
Axis
coalition: Axis
P-47D-28
Air K/HR
0.5
Air KD
0.2
Ground K/HR
16.47
Ground KD
6.6
Gunnery Accuracy
3.4
Elo
1509
Rating
153K
Detailed combat results
Gunnery Accuracy
3.4%
Total Aircraft
1
Fighters
100.0% (1)
Attacker
0% (0)
Bombers
0% (0)
Transport
0% (0)
Assisted
0
Bomb/Rocket Accuracy
27.3%
Destroyed ground targets
33
Large-caliber AA guns
9.09% (3)
Medium-caliber AA guns
18.18% (6)
Static Aircraft
6.06% (2)
Static Vehicles
33.33% (11)
Airfield Objects
15.15% (5)
Industrial Objects
18.18% (6)
Detailed sorties results
Flight Time
2:00
Score
1240
Sorties
12
Landed on Airfield
25.0% (3)
in flight
25.0% (3)
Lost aircraft
50.0% (6)
Bailout
0.0% (0)
Dead
41.67% (5)
Captured
0.0% (0)
ditched
0.0% (0)
Percent deaths due to accidents
60.0% (3)
Percent aircraft lost due to accidents
50.0% (3)
Plane Durability*
33.33%
Pilot Survivability*
44.44%
Plane Lethality*
100.0%
Plane Lethality (no assists)
25.0%
Pilot Lethality*
100.0%
K/D - Kills per Death
0.2
K/L - Kills per Aircraft Lost
0.17
K/S - Kills per Sortie
0.08
K/H - Kills per Hour of Flight
0.5
GK/D - G.Kills per Death
6.6
GK/L - G.Kills per Aircraft Lost
2.75
GK/S - G.Kills per Sortie
2.75
GK/H - G.Kills per Hour of Flight
16.47
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.). Only weapon configurations which account for at least 5% of deaths are displayed.
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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