Combat Box by Red Flight - Late War Scenarios - NA/EU server
COMBAT BOX
He 111 H-16
Axis
coalition: Axis
He 111 H-16
Air K/HR
0.17
Air KD
0.17
Ground K/HR
7.57
Ground KD
7.33
Gunnery Accuracy
0.1
Elo
1522
Rating
75K
Detailed combat results
Gunnery Accuracy
0.1%
Total Aircraft
1
Fighters
100.0% (1)
Attacker
0% (0)
Bombers
0% (0)
Transport
0% (0)
Assisted
0
Bomb/Rocket Accuracy
26.6%
Destroyed ground targets
44
Medium-caliber AA guns
2.27% (1)
Small-caliber AA guns
4.55% (2)
Static Aircraft
6.82% (3)
Static Vehicles
13.64% (6)
Airfield Objects
63.64% (28)
Industrial Objects
9.09% (4)
Detailed sorties results
Flight Time
5:48
Score
1620
Sorties
18
Landed on Airfield
50.0% (9)
in flight
11.11% (2)
Lost aircraft
44.44% (8)
Bailout
11.11% (2)
Dead
27.78% (5)
Captured
5.56% (1)
ditched
0.0% (0)
Percent deaths due to accidents
66.67% (4)
Percent aircraft lost due to accidents
50.0% (4)
Plane Durability*
55.56%
Pilot Survivability*
66.67%
Plane Lethality*
70.83%
Plane Lethality (no assists)
4.17%
Pilot Lethality*
25.0%
K/D - Kills per Death
0.17
K/L - Kills per Aircraft Lost
0.12
K/S - Kills per Sortie
0.06
K/H - Kills per Hour of Flight
0.17
GK/D - G.Kills per Death
7.33
GK/L - G.Kills per Aircraft Lost
2.44
GK/S - G.Kills per Sortie
2.44
GK/H - G.Kills per Hour of Flight
7.57
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.). Only weapon configurations which account for at least 5% of deaths are displayed.
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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