Combat Box by Red Flight - Late War Scenarios - NA/EU server
COMBAT BOX
He 111 H-16
Axis
coalition: Axis
He 111 H-16
Air K/HR
0.0
Air KD
0.0
Ground K/HR
3.26
Ground KD
1.86
Gunnery Accuracy
0.0
Elo
1471
Rating
1046
Detailed combat results
Gunnery Accuracy
0.0%
Total Aircraft
0
Fighters
0% (0)
Attacker
0% (0)
Bombers
0% (0)
Transport
0% (0)
Assisted
0
Bomb/Rocket Accuracy
9.6%
Destroyed ground targets
13
Cars
7.69% (1)
Searchlights
15.38% (2)
Static Aircraft
15.38% (2)
Big buildings
23.08% (3)
Small buildings
38.46% (5)
Detailed sorties results
Flight Time
3:59
Score
171
Sorties
12
Landed on Airfield
16.67% (2)
in flight
8.33% (1)
Lost aircraft
75.0% (9)
Bailout
16.67% (2)
Dead
58.33% (7)
Captured
0.0% (0)
ditched
0.0% (0)
Percent deaths to AA
28.57% (2)
Percent deaths due to accidents
28.57% (2)
Percent aircraft lost to AA
22.22% (2)
Percent aircraft lost due to accidents
22.22% (2)
Plane Durability*
0.0%
Pilot Survivability*
22.22%
Plane Lethality*
116.67%
Plane Lethality (no assists)
0.0%
Pilot Lethality*
33.33%
K/D - Kills per Death
0.0
K/L - Kills per Aircraft Lost
0.0
K/S - Kills per Sortie
0.0
K/H - Kills per Hour of Flight
0.0
GK/D - G.Kills per Death
1.86
GK/L - G.Kills per Aircraft Lost
1.08
GK/S - G.Kills per Sortie
1.08
GK/H - G.Kills per Hour of Flight
3.26
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.). Only weapon configurations which account for at least 5% of deaths are displayed.
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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