Combat Box by Red Flight - Late War Scenarios - NA/EU server
COMBAT BOX
He 111 H-16
Axis
coalition: Axis
He 111 H-16
Air K/HR
0.2
Air KD
0.2
Ground K/HR
6.69
Ground KD
6.8
Gunnery Accuracy
0.7
Elo
1480
Rating
19K
Detailed combat results
Gunnery Accuracy
0.7%
Total Aircraft
1
Fighters
100.0% (1)
Attacker
0% (0)
Bombers
0% (0)
Transport
0% (0)
Assisted
0
Bomb/Rocket Accuracy
5.7%
Destroyed ground targets
34
Small-caliber AA guns
2.94% (1)
Static Aircraft
5.88% (2)
Static Vehicles
17.65% (6)
Airfield Objects
70.59% (24)
Bridges
2.94% (1)
Detailed sorties results
Flight Time
5:04
Score
708
Sorties
16
Landed on Airfield
25.0% (4)
in flight
12.5% (2)
Lost aircraft
62.5% (10)
Bailout
12.5% (2)
Dead
25.0% (4)
Captured
6.25% (1)
ditched
6.25% (1)
Percent deaths due to accidents
20.0% (1)
Percent aircraft lost to AA
20.0% (2)
Percent aircraft lost due to accidents
20.0% (2)
Plane Durability*
25.0%
Pilot Survivability*
58.33%
Plane Lethality*
14.29%
Plane Lethality (no assists)
7.14%
Pilot Lethality*
14.29%
K/D - Kills per Death
0.2
K/L - Kills per Aircraft Lost
0.1
K/S - Kills per Sortie
0.06
K/H - Kills per Hour of Flight
0.2
GK/D - G.Kills per Death
6.8
GK/L - G.Kills per Aircraft Lost
2.12
GK/S - G.Kills per Sortie
2.12
GK/H - G.Kills per Hour of Flight
6.69
★ This data is pulled purely from sorties where this plane was the sole source of damage.
⛤ This data is pulled purely from sorties where this plane was damaged by a single enemy (one aircraft/tank/AA/etc.). Only weapon configurations which account for at least 5% of deaths are displayed.
* Plane Durability is percent of sorties the plane survived after taking damage.
* Pilot Survivability is the percent of sorties the pilot survived after the plane took damage.
* Plane Lethality is the percent of enemy aircraft which went down after taking damage from this plane. Assists count.
* Pilot Lethality is the percent of enemy pilots which died after taking damage from this plane. Assists count.
Attention! Algorithms collection statistics IL2 stats differs from statistics in-game. As a consequence of these statistics will not coincide with the game.
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